(as in, smaller than “one-shot” adventures)

Book 1: Roads & Ruins focuses on adventures players can have traveling between towns, whether its ambushes on the road or crumbling towers found along the way.

Book 2: Lairs & Labyrinths covers forays below ground: from hunts that lead them into dangerous mountainous lairs to spelunking expeditions below the city.

Book 3: Woodlands & Waterfalls has adventures that take place in wilderness or water locations. It could be druidic cult mysteries, riverboat battles, or fey trickery!

 QuarterShots are a new type of RPG adventure book: The Dungeon Master’s Backup Plan

They are packed with system-neutral side quests that can be dropped into any RPG session with ZERO prep!
Not enough time to prep for your upcoming session? QuarterShots is your backup planDidn’t expect your players to leave town mid-session? No problem! Just flip to a fitting two page adventure and seamlessly continue GMing.
Each adventure starts with a brief summary, to let you quickly pick out the adventure that best fits your game. The rest of the details are presented in small packets of information, so you can easily skim any adventure to get all you need to know to run it, without slowing down the session.
  • 22 side quest adventures that defy player’s expectations
  • Each adventure is one to two hours of game play, perfect for a short session or to fill out longer game nights
  • Truly system-neutral – compatible with 5e or any other TTRPG
  • Uniquely formatted to require zero preparation
  • Ready to drop into your live session, as needed!

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Sample adventure

PCs risk their lives unknowingly protecting a "decoy" caravan
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